CIT
104 Introduction to Macintosh
(1 credit) Go
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- To learn the basics of computer memory, what it is, how to measure
it, and how to allocate it.
- To understand the fundamentals of the Macintosh Desktop metaphor —
e.g. folders, files, icons, menus, windows, dialog boxes, etc.
- To learn how to use the mouse — pointing, moving,
clicking and selecting, dragging, multiple selecting.
- To learn how to select, open, close, save, copy, delete, and print
files.
- To learn how to use the keyboard — inputting and
editing type and menu shortcuts.
- To learn how to install, select, and use fonts (type).
- To learn how to install, select, and use desk accessories (items
under the Apple Menu).
- To learn the basics of the new System 7.5.x and the MultiFinder.
- To generally prepare a student to learn any software package which
uses the Macintosh interface.
GRC 101 Introduction
to Graphic Communications (3 credits)
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- List the basic history of graphic communications.
- Discuss past equipment and working procedures of the industry and
how they relate to the development of current and future technologies.
- List job descriptions and skill requirements for employment in the
industry.
- Describe various measurement systems and how to use them.
- Discuss the history, basic design principles, theories and applications
as they relate to creativity in graphic communications.
- List the various areas of image creation, including past and current
techniques relative to illustration, photography and image manipulation.
- Give an overview of the past and present developments of type, including
type design, traditional and technologies for typographic imaging.
- List and describe the past, present, and future printing processes,
including traditional plate technologies, electronic non-plate technologies
and related technologies.
- List a variety of posts-production processes and their applications
in the industry.
- Describe the growing number of new technologies relevant to the industry,
including the internet, multimedia, 3D imaging, CD-ROM, digital video,
direct-to-plate and on-demand/electronic printing.
- List, recognize, and describe the five printing classifications;
distinguish their strengths and weaknesses.
- Pasteup type and art elements and cut overlays.
- Produce film from mechanical art, prepare plate-ready negatives,
and strip flats for printing.
- Use a process camera to produce negative film and paper positives.
- Define post-press operations and processes — holograms,
die cutting, conversion.
- Output a computer graphic file to an imagesetter to produce film
or paper.
- Identify types of substrates and bindery processes.
- Set up a job for scoring, cutting, and folding.
- Choose inks appropriate for a job.
GRC 103 Introduction
to Computer Graphics (3 credits) Go
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- Define basic computing terms dealing with graphic software applications,
hardware, memory, system interface, resolution, graphic formats, color
and printing.
- Perform basic calculations concerning computer memory, disk storage,
and file size: e.g. unit (KB, MG, GB) conversions, memory and storage
measurements.
- Operate a computer with a thorough understanding of its operating
system and interface: i.e. select, create, open, close, save, rename,
convert format, copy, delete, move, organize, find, print, backup files
and folders using the Macintosh interface at the Desktop as well as
within application using both the mouse and the keyboard, performing
some modifier key shortcuts; perform basic computing procedures: booting,
quitting, shutting down, ejecting disk, accessing a server, selecting
a printer.
- Perform basic word processing and general application functions,
e.g. inputting, editing, copying, pasting, importing type and graphics
using menus and keyboard shortcuts.
- Troubleshoot basic work session problems: e.g. recovering from frozen
screen and system bombs, detecting and removing viruses, solving basic
printing problems.
- Design and create raster and vector artwork using industry-standard
applications (e.g. Adobe Illustrator and Adobe Photosho); convert from
one graphic type (bitmapped image, vector object, bitmapped object)
to another, import and export graphics; select, combine, transform,
layer, group, delete, lock, color, and otherwise edit all types of graphics.
- Prepare and format files for outputting using basic computer graphics
terminology and concepts.
GRC 104 Layout
& Typography Fundamentals (3 credits)
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- Develop methods of type specifications.
- Identify type anatomy and properly use type specification and measurement
terms.
- Identify and compare the similarities and difference between the
major type classifications.
- Choose an appropriate typeface for a particular background, match
a particular type personality with a message.
- Design a piece solely with type.
- Establish a hierarchy of information through type treatments.
- Craft type using a page layout program by controlling all character
and paragraph formatting, including control over kerning and tracking,
tabs and indents, leading.
- Create proportioning thumbnails, roughs, and comprehensive layouts.
GRC 105
History of Graphic Design (3 credits)
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- Develop a basic understanding of the relationship between design
and its audience.
- Learn basic vocabulary and visual skills necessary to analyze elements
and principles to all types of graphics.
- List and describe the pivotal individuals who shaped the direction
of graphic design.
- List and describe the new developments that shaped and changed graphic
design through time including technological advances.
- Recognize major design movements and concepts.
- GRC 107 Design Fundamentals (3 credits)
- Verbalize, analyze, and evaluate good design.
- Apply design principles in work usable for portfolios and job applications.
- Utilize technology in course projects.
- Have exposure to art and design history through slides and lectures
thus becoming aware of differences in cultural backgrounds and geography
and how to apply this awareness to the graphics field.
- Understand the act of creativity, its process and apply this to their
own conceptual thinking.
GRC 107
Design Fundamentals (3 credits) Go
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GRC 109 Color
& Design (3 credits) Go
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- Verbalize, analyze, evaluate what is good design.
- Apply this learning to projects usable for their portfolios.
- Communicate their design ideas to perspective employers and peers.
- Develop individual creativity in art and design.
- Explore the application of computers and their uses in the commercial
world.
- Apply knowledge of cultural difference to projects that are gender
based or geographically based.
- Use appropriate vocabulary for talking about color and its psychological
effects as applied to the graphic areas.
- Discuss the various color theories, models and technologies available.
GRC 110 Rendering
& Illustration (3 credits) Go
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- Demonstrate basic drawing skills.
- Define twenty terms unique to the field of illustration.
- Create pen and ink illustrations.
- Create illustrations utilizing electronic illustration media.
- Create illustrations using colored inks.
- Create still-life drawings using graphite pencil.
- Create illustrations using Coquille board.
- Create 2- and 3-point perspective illustrations.
- Analyze illustrations and determine their medium of execution.
- Compare illustration styles.
GRC 119
Computer Graphics/Digital Media (3
credits) Go
To Top
- List, define, and describe the basic terminology and concepts relative
to non-print area of computer graphics — multimedia,
animation and web development, including color models, file formats,
resolutions, and bit depths.
- Determine general violations of copyright and software licensing.
- Create a basic web page using HTML.
- Prepare graphics for the web using Photoshop.
- Produce a 2D GIF animation for the internet.
- Incorporate sound and movies into a basic web page.
- Perform a basic grayscale/color scan using a flatbed scanner.
- Create, edit, control bézier paths in Illustrator and Photoshop.
- Outline the multimedia process and develop a storyboard.
- Model, animate and render a basic 3D animation.
- Author an interactive movie/animation using Director.
GRC 120B
Color Scanning (1
credit) Go
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- Identify/list types of scanning technology and scanning devices.
- Set up a scanning system; calibrate a monitor.
- Calculate and determine the correct scaling factor and bit depth,
resolution and file size for all types of desktop scanning projects.
- Determine when and how to compress files.
- Determine what originals will produce good scans.
- Perform line art, grayscale, and color scans — both
from negative and positive images.
- Perform basic post-scanning functions to properly prepare a file
for printing, including sharpening the image, correcting contrast and
brightness, adjusting colors, choosing the correct file format.
- Define color in RGB and CMYK models, convert color gamuts, convert
color to B&W halftones.
- Customizing and configuring the Macintosh interface and basic troubleshooting
of the operating system for efficient operation. Prerequisite: CIT 104
or a basic understanding of the MacOS.
GRC 121B
Intermediate Macintosh (1 credit) Go
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- Slim and trim the System folder.
- Configure the Control panels.
- Install fonts, ATM, printer drivers
- Set up and configure the Chooser
- Organize the hard drive and customize the Apple menu.
GRC 125B
Graphics Software
(.5-1 credit) Go
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- Use the tools and features of a particular software package in a short
period of time.
GRC 140
Electronic Publishing I (3 credits)
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- Control advanced typography of a design piece using Quark XPress,
including all character and paragraph formatting.
- Import, position, manipulate, crop, resize, arrange, and modify graphics
elements of all complexities..
- Enter, edit, spell check text; use the search and replace and find
commands within Quark XPress.
- Link, unlink, runaround text, and otherwise manipulate and fine tune
type within Quark XPress.
- Set up columns, guides, and grids to facilitate layouts.
- Set up, apply, and edit master pages and style sheets within Quark
XPress.
- Specify, define, edit, and apply color within Quark XPress.
- Preflight a Quark XPress file for printing and separating.
- Apply basic design principles — contrast, repetition,
alignment, and proximity — to a new page layout design
or to make-over an existing page layout.
GRC 156
Computer Illustration I (3 credits)
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- Use layers to create templates for tracing and to organize complicated
artwork.
- Operate the tools in Illustrator’s toolbox.
- Draw, select, and adjust bézier lines and objects using the
bézier tools.
- Manually trace and autotrace imported artwork.
- Rotate, scale, skew, and reflect objects; use the blend tool to morph
objects and create custom blends.
- Measure, constrain, fill, and stroke objects.
- Create, edit, and apply gradients, custom patterns, compound paths,
and masks.
- Define, apply, and edit color; prepare files for color separation.
- Control the use of type in an illustration application including
outline type, textwrapping, text linking, path type, area type, and
character and paragraph formatting.
- Demonstrate a number of advanced techniques such as interlocking
letters and objects, modified outlines, perspective and 3D drawing,
unusual line effects.
- Use filters to streamline work and create special effects.
- Import bitmapped images into Illustrator; rasterize objects within
Illustrator.
GRC 158
Cartooning (3 credits) Go
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- Create a pen-and-ink cartoon character.
- Create a newspaper comic strip.
- Create a pen-and-ink caricature.
- Create a pen-and-ink editorial cartoon.
- Create a pen-and-ink mascot for an advertisement.
- Create a full-color (water color) cartoon.
- Compare different cartooning styles of professional cartoonists.
- Compare traditional cartooning techniques with computer-generated
techniques.
GRC 161 Advertising
Design I (3 credits) Go
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- Define 20 terms unique to the field of advertising design.
- Develop a company logo.
- Create a magazine advertisement.
- Create newspaper advertisements.
- Develop a television storyboard.
- Create a billboard advertisement.
- Compare advertising design principles: balance, proportion, sequence,
unity, and emphasis.
- Create an advertisement utilizing electronic media.
GRC 165
Electronic Painting (3 credits) Go
To Top
- Use basic tools to create bitmapped images in Painter and Photoshop.
- Employ layers, masks, floaters, shapes, channels to produce a complex
composition.
- Use paint brushes for a variety of tasks, including retouching, recoloring,
tinting photos, cloning and rubber stamping, and special effects.
- Create and use custom fills and patterns.
- Describe and work with color in 1, 8, 16 and 24 bit environments.
- Create textures and backgrounds.
- Create special text effects.
- Design and create artistic paintings using the computer as the palette
and tools.
- Describe traditional art terms, such as value, tone, light, shade,
line, and form; apply these practices to computer painting techniques.
- Describe the proportions and basic shape and form of the human figure
and portrait.
- Create artistic paintings using image editing methods.
- Transform photos into other art forms — from pencil
drawings to oil paintings.
GRC 173B
Digital Photo Retouching (3
credits) Go
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- Identify problems with photos — scratches, exposure,
contrast — and the degree of retouching needed —
minor, average, major.
- Create a basic color scan.
- Use Photoshop basic "retouching tools" —
cloning tool, paintbrush, spotting airbrush, spotting pencil.
- Correct the color, contrast, exposure of photographs.
- Colorize a B&W photograph by creating a duotone and demonstrating
hand coloring technique.
- Remove and add an object from a photograph.
GRC 175
Web Design & Publishing I (3 credits)
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- Set up web pages using basic Hypertext Markup Language (HTML).
- Use Photoshop to prepare graphics for the World Wide Web, with optimal
file formats, bit depth, resolution, and size.
- Demonstrate good graphic design and layout of web pages, using tables,
image maps, and HTML.
- Navigate and search the internet to gather information.
- Describe differences of the software and hardware requirements necessary
for internet browsing and publishing.
- Transfer files using FTP.
- Communicate and transfer files using e-mail.
- Make a 2D animation for the web.
- Organize the files of a web site for efficient updating
- Express professional criticism of others work in a group setting
via critiquing. (HUMAN RELATIONS COMPONENT)
- Perform basic calculations concerning computer memory, disk storage,
and file size: e.g. unit (KB, MG, GB) conversions, memory, storage,
and timeline measurements. (COMPUTATIONAL COMPONENT}
GRC
179 Multimedia Design & Production
I (3 credits) Go
To Top
- List terms and associated elements of the multimedia building blocks:
text, still images, animation, sound, and video.
- Build basic text movies within Director.
- Create and add still image files into a Director project.
- Create basic animation within Director, including film loops, real-time
recording and step recording.
- Capture and edit AIFF sound files in Adobe Premiere.
- Capture and edit basic Quicktime digital video in Adobe Premiere.
- Create linear and nonlinear movies in Macromedia Director containing
all multimedia building blocks and basic Lingo scripting.
- Create Director projector movies for playback on Mac and PC computing
platforms.
- Burn a CD-ROM with associated project files.
GRC 183 Electronic
Imaging I (3 credits) Go
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- Select, configure, and operate hardware and software used in electronic
imaging.
- Capture black-and-white and color images using flatbed and film scanners.
- Access Photo CD images.
- Correct minor damaged photographic images using Photoshop.
- Modify color and control density, contrast, and sharpness using Photoshop.
- Work with selections, masks, layers, and channels to prepare a professional
project.
- Select, manipulate, and work with multiple graphic formats.
- Import and export files in Photoshop, resize and convert them to
the appropriate size, bit depth, and format to meet the needs of the
project.
- Output digital images to desktop printers.
- Prepare and import digital photographs into a page assembly application
for color separation.
- Organize, format, and otherwise prepare files for output at a service
bureau.
GRC 185 Computer
Animation I (3 credits) Go
To Top
- Describe the differences between classical animation, 2D computer
animation, and 3D computer animation.
- Describe the animation production process and the various production
tasks.
- Use Photoshop to create backgrounds and textures to apply to models
and scenes.
- Create a hand drawn and colored storyboard and an animated flipbook
for a 2D animation sequence/story.
- Create a traditional 2D animation sequence.
- Create a 2D computer animation story with a title, story and credits,
and transitions between each scene.
- Model, animate, and render basic shapes in a short 3D animation,
including title, story, and credits.
GRC 188 Web
Animation& Interactivity I (3 credits)
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- Create GIF animations and animated banners.
- Create interactive menu bars.
- Prepare streaming audio files for downloading on the web.
- Convert 3D models to web animations.
- Prepared Shocked animations using Macromedia Flash.s
GRC 207 Electronic
Design (3 credits) Go
To Top
- List basic principles (unity, emphasis, balance, proportion, rhythm)
and elements (line, shape, texture, space, value, motion, color) of
design.
- Explain and demonstrate the components of a good layout.
- Conduct research for design projects; use the information to formulate
ideas and make decisions to solve design problems.
- Describe and determine the meaning of various fine, commercial and
computer graphic art, based on the aesthetics of each art form.
- Explain the purpose of thumbnails, roughs, and comprehensive layouts;
create both traditional and computer-generated thumbnails, roughs and
comprehensive layouts.
- Define, evaluate and interpret a design problem; choose an appropriate
solution which communicates the purpose and intent of a message to a
specific audience.
- Organize information to clearly communicate a message.
- Examine and critically scrutinize his/her and others' work.
- Differentiate fact and opinion, objectivity and subjectivity, propaganda
and stereotypes in a variety of forms of communication.
- Prepare and present an oral presentation to a client; describe the
work done and convince the client of its success.
GRC 225B Macintosh
Troubleshooting & OS Management
(2 credits) Go
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- Install and update the Macintosh Operating System, including device
drivers.
- Install third party utility software.
- Adjust and manage control panels, extensions, and preferences to
improve system performance and enhance user production.
- Organize hard drive and customize the Apple menu.
- Install and manage fonts.
- Troubleshoot and remedy basic hardware, software, and system corruption.
- Troubleshoot and rectify common problems and system crashes which
occur during normal usage (e.g. replace the PRAM battery, zap the PRAM,
rebuild the Desktop, trash Preference files, perform a clean install,
optimize a disk, format/reformat and partition a hard drive).
- Expand the hardware capabilities of a Mac (e.g. add RAM, add and
address SCSI peripherals, upgrade hard drive).
- Set up an AppleTalk network to share programs and files by assigning
user IDs and privileges and which accesses printers.
GRC 228B
3D Electronic Design (3
credits) Go
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- Electronically draw all basic shapes in perspective to create depth
and geometrical representations of a third dimension using and industry
standard 2-D computer graphics program
- Electronically paint primitive objects and shapes to create the illusion
of depth using an industry standard computer graphics bitmap program.
- Electronically model primitive objects with basic shapes and paths
using a 3D animation/modeling software program.
- Electronically draw, paint and render a complete building/landscape
composition using simple, complex and irregular forms in angular perspective
using an industry standard draw and/or paint program.
- Design, model and render a complex real life object using a 3D animation/modeling
software program.
- Describe and use all 3D design principles, theories, and skills to
efficiently, creatively design on the x, y, and z-axis.
GRC 229 Advanced
Typography (3 credits) Go
To Top
- Identify the required type context for a design piece and choose
appropriate fonts.
- Design a typeface and create a computer font from it.
- Choose an appropriate typeface for a particular background, match
a particular type personality with a message.
- Design a piece solely with type.
- Establish a hierarchy of information through type treatments.
- Craft type using a page layout program by controlling all character
and paragraph formatting, including advanced control over kerning and
tracking, tabs and indents, leading.
- Create a number of special type effects, for example, distressed
type, illusion of depth, glowing text, semitransparent text containers,
recessed text, embossed text.
GRC 240B
Electronic Publishing II (3 credits)
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- Control advanced typographic and layout control of a design piece
using Quark XPress.
- Import, position, manipulate, crop, resize, arrange, and modify graphics
elements of all complexities.
- Enter, edit, spell check text; use the search and replace and find
commands within Quark XPress.
- Link, unlink, runaround text, and otherwise manipulate and fine tune
type within Quark XPress.
- Set up columns, guides, and grids to facilitate layouts.
- Set up, apply, and edit master pages and style sheets within Quark
XPress for advanced applications.
- Specify, define, edit, and apply and master the use of color within
Quark XPress.
- Preflight a Quark XPress file for printing and separating.
- Apply basic design principles — contrast, repetition,
alignment, and proximity — to a new page layout design
or to make-over an existing page layout.
GRC 256B
Computer Illustration II (3
credits) Go
To Top
- Produce bézier artwork with advanced treatment of lines and
outlines.
- Apply advanced text effects and type control in Illustrator.
- Build a variety of traps.
- Create a number of special effects using filters in Illustrator.
- Import and export artwork to, from, and between Illustrator and Photoshop.
- Use Illustrator and Photoshop together to produce painted textures,
photorealistic product illustrations, and simulated block printing and
silkscreening.
- Apply advanced masking techniques.
- Create interactive graphs within Illustrator.
- Build complex blends and gradients in Illustrator to mimic photographic
quality.
- Set up and illustrate one-point, two-point, and multi-point perspectives.
- Rasterize vector-based artwork.
- Explain what an illustration is and what it should do.
- Create illustrative solutions to complex and abstract communication
problems.
GRC 264B
Advanced Illustration (3
credits) Go
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- Create pen & ink illustrations.
- Create wash illustrations in full-color.
- Create mixed media illustration in full-color.
- Create colored pencil illustration in full-color.
- Create full-color illustrations in electronic media.
- Develop a professional illustration portfolio.
GRC 271 Advertising
Design II (3 credits) Go
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- Develop an advertising campaign for a company or organization.
- Develop a corporate identity.
- Care a full-page magazine ad utilizing electronic media.
- Create a direct-mail advertising brochure.
- Create a full-color newspaper ad.
GRC 275B
Web Design & Publishing II (3
credits) Go
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- Use stylesheets to control web page layout.
- Write and edit a basic JavaScript program.
- Create active and inactive functions in web pages using JavaScript
programming, such as mouseover buttons, setting client cookies, automatic
time dating).
- Access external programs and/or information in the automatic creation
of web pages with database, CGI scripting or JavaScript.
- Integrate client side and server side scripting.
- Apply advanced techniques to web usability.
GRC 278B
Electronic Prepress
(3 credits) Go
To Top
GRC 279B
Multimedia Design & Production II
(3 credits) Go
To Top
- Create intermediate and advanced multimedia presentations using Director.
- Program advanced effects and interactivity in a multimedia presentation
using Lingo programming language.
- Develop animated images, movies, and film loops.
- Include sound and video in Director movies and to "shock"
them for the web.
- List resources and explain processes required to complete an interactive
program.
GRC 283B
Electronic Imaging II
(3 credits) Go
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GRC 288B
Web Animation & Interactivity II (3
credits) Go
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- Program some content using Action Scripting.
- Create preloaders.
- Use GET and POST commands for uploading scripts.
- Create interactive game features.
- Import and use large Photoshop files.
- Import and use CorelDraw and Illustrator files.
GRC 289B Special
Projects for Graphic Communications
(3 credits)
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GRC 290 Internship
in Graphic Communications (3 credits)
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- List basic policies and procedures of the employer.
- Describe the office, studio, or shop workflow.
- List at least a dozen names of industry members met during the internship
and classify them by job and role in the local industry.
- List the qualifications, responsibilities, and career opportunities
of at least six industry members met during the internship.
- Explain the importance and necessity of continued learning in the
graphic communications industry.
- Call upon at least two people as references as to your ability to
work effectively with others, think creatively, make decisions at the
level permitted, understanding and give written and oral instructions.
- Produce work using the employer’s tools at a reasonable rate
and with reasonable quality.
- Others depend upon internship contract developed by employer, intern,
and faculty advisor.
GRC 293B
Job Preparation for Graphic Communications
(3 credits) Go
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- Develop a portfolio that creates a strong, positive first impression
with an arrangement of subject matter of sufficient quantity and quality
in a professional arrangement.
- Render job applications, resumes.
- Present oneself with a professional appearance.
- Develop typed reports using graphic, communication, and advertising
language.
- Compare interviews, video critiques of past students.
- Travel on field trips to meet graphic supervisors, and experience
the work environment and appearance of employees in a graphics enterprise.
GRC 294B
Portfolio Workshop
(1 credit) Go
To Top
- Define what a portfolio is, describe the three main types of portfolios,
and list the steps for creating a portfolio plan.
- Plan, organize and physically assemble a professional-style portfolio
that relates to a chosen career in computer graphics.
- Evaluate and respond critically to his/her own work and the work
of others; explain how ideas are developed and the purpose of each piece
in the portfolio.
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