GRC 101 (3 Credits)
Introduction to Graphic Communications
Prerequisite: None
1. List, recognize, and describe the five printing classifications and their
major processes.
2. Prepare plate-ready negatives and strip flats for printing.
3. Perform basic camera and stripping operations.
4. Define additive and subtractive color models and their uses.
5. Apply a mechanical screen effect.
6. Define basic terms dealing with imaging capture and digital output.
7. Describe basic computer system components.
8. Define post-press operations and processesholograms, die cutting,
conversion.
9. Produce film from mechanical art; output a computer graphic file to
an imagesetter to produce film or paper.
10. List basic trade customs; describe concepts and rules of copyright,
use right, and licensing.
11. Describe the interrelations and commonalities between print, multimedia,
digital imaging, desktop publishing, and web publishing.
12. List and describe six typographic classifications and explain when
to use each; identify the anatomy of type.
13. Prepare and submit files to a service bureau.
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GRC 103(3 Credits)
Introduction to Computer Graphics
Prerequisite: None
- Describe the careers available, skills required, and issues related
to the field of computer graphics.
- Define basic computing terms dealing with graphic software applications,
hardware, memory, system interface, resolution, graphic formats, color
and printing.
- Perform basic calculations concerning computer memory, disk storage,
and file size: e.g. unit (KB, MG, GB) conversions, memory and storage
measurements.
- Operate a Macintosh computer with a thorough understanding of its
operating system and interface: i.e. select, create, open, close, save,
rename, convert format, copy, delete, move, organize, find, print, backup
files and folders using the Macintosh interface at the Desktop as well
as within application using both the mouse and the keyboard, performing
some modifier key shortcuts; perform basic computing procedures: booting,
quitting, shutting down, ejecting disk, accessing a server, selecting
a printer.
- Perform basic word processing and general application functions, e.g.
inputting, editing, copying, pasting, importing type and graphics using
menus and keyboard shortcuts.
- Troubleshoot basic work session problems: e.g. recovering from frozen
screen and system bombs, detecting and removing viruses, solving basic
printing problems.
- Design and create raster and vector artwork using rudimentary paint
and draw-type applications; convert from one graphic type (bitmapped
image, vector object, bitmapped object) to another, import and export
graphics; select, combine, transform, layer, group, delete, lock, color,
and otherwise edit all types of graphics.
- Prepare and format files for outputting using basic computer graphics
terminology and concepts.
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GRC 118 (2 Credits) Course Eliminated
Computer Graphics Fundamentals for Print
1. List the basic steps of the desktop publishing process.
2. Define the function of a service bureau and prepare a PageMaker file
to print at one.
3. Define file formats (EPS, TIFF, PICT, Paint, GIF, JPEG) and determine
what format to use for a specific purpose.
4. Install, select, and apply fonts using a font management utility like
Suitcase.
5. Describe basic typographic terms and apply all types of character
and paragraph formatting.
6. Determine general violations of copyright and software licensing.
7. Define color models and list the advantages and disadvantages of CMYK,
process and spot colors
8. Create a line art (1-bit), grayscale (8-bit), and color (24-bit)
scan, controlling file size through selection of scaling factor, resolution,
and cropping.
9. Create an original bitmapped images and edit photographs using the
basic tools and features of Photoshop
10. Create, control, and edit a bézier path using the pen and
selection tools in both Photoshop and Illustrator.
11. Manipulate, layer, color, mask, and compound objects in Illustrator
to create simple vector graphics.
12. Setup and create basic publications such as letterhead and fliers
using the tools and basic features of PageMaker using basic typographic
and layout principles.
13. Preflight files to print at a service bureau.
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GRC 119 (3 Credits)
Computer Graphics / Digital Media
1. List, define, and describe the basic terminology and concepts relative
to non-print area of computer graphics - multimedia, animation and web development,
including color models, file formats, resolutions, and bit depths.
2. Determine general violations of copyright and software licensing.
3. Create a basic web page using HTML.
4. Prepare graphics for the web using Photoshop.
5. Produce a 2D GIF animation for the internet.
6. Incorporate sound and movies into a basic web page.
7. Perform a basic grayscale/color scan using a flatbed scanner.
8. Create, edit, control bézier paths in Illustrator and Photoshop.
9. Outline the multimedia process and develop a storyboard.
10. Model, animate and render a basic 3D animation.
11. Author an interactive movie/animation using Director.
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GRC 120B (1 Credit)
Color Scanning
1. Identify/list types of scanning technology and scanning devices.
2. Set up a scanning system; calibrate a monitor.
3. Calculate and determine the correct scaling factor and bit depth,
resolution and file size for all types of desktop scanning projects.
4. Determine when and how to compress files.
5. Determine what originals will produce good scans.
6. Perform line art, grayscale, and color scansboth from negative and
positive images.
7. Perform basic post-scanning functions to properly prepare a file for
printing, including sharpening the image, correcting contrast and brightness,
adjusting colors, choosing the correct file format.
8. Define color in RGB and CMYK models, convert color gamuts, convert
color to B&W halftones.
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GRC 128 (3 Credits)
Electronic Design
1. List basic principles (unity, emphasis, balance, proportion, rhythm)
and elements (line, shape, texture, space, value, motion, color) of design.
2. Explain and demonstrate the components of a good layout.
3. Conduct research for design projects; use the information to formulate
ideas and make decisions to solve design problems.
4. Describe and determine the meaning of various fine, commercial and
computer graphic art, based on the aesthetics of each art form.
5. Explain the purpose of thumbnails, roughs, and comprehensive layouts;
create both traditional and computer-generated thumbnails, roughs and
comprehensive layouts.
6. Define, evaluate and interpret a design problem; choose an appropriate
solution which communicates the purpose and intent of a message to a specific
audience.
7. Organize information to clearly communicate a message.
8. Examine and critically scrutinize his/her and others' work.
9. Differentiate fact and opinion, objectivity and subjectivity, propaganda
and stereotypes in a variety of forms of communication.
10. Prepare and present an oral presentation to a client; describe the
work done and convince the client of it's success.
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GRC 129 (3 Credits)
Creative Typography
1. Identify type anatomy and properly use type specification and measurement
terms.
2. Identify and compare the similarities and difference between the major
type classifications.
3. Design a computer-generated sans serif and serif typeface.
4. Choose an appropriate typeface for a particular background, match
a particular type personality with a message.
5. Design a piece solely with type.
6. Establish a hierarchy of information through type treatments.
7. Craft type using a page layout program by controlling all character
and paragraph formatting, including control over kerning and tracking,
tabs and indents, leading.
8. Use a font utility to organize and load fonts.
9. Create a number of special type effects: distressed type, illusion
of depth, glowing text, semitransparent text containers, recessed text,
embossed text.
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GRC 140 (3 Credits)
Desktop Publishing I
1. Identify the various steps in both traditional and desktop publishing.
2. Identify the anatomy of a page layout and define a page's layout style.
3. Set up columns, margins, grids and use them to facilitate layouts.
4. Apply basic design principles to page layouts.
5. Enter and edit text; spell check, search and replace text, and use
the find command.
6. Place, crop, resize, and modify graphics and text and add graphic
elements to a page layout using the basic tools within PageMaker.
7. Split and combine text blocks, jump text, wrap copy; spec, measure,
fine tune type; copyfit text.
8. Set up and use templates, master pages, and stylesheets.
9. Define, edit, and apply color to type, graphics and other elements.
10. Create a table of contents, index, tables in PageMaker.
11. Perform a basic line art and continuous tone scan.
12. Create and print color separations; prepare a file to output at a
service bureau.
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GRC 156 (3 Credits)
Computer Illustration I
1. Use layers to create templates for tracing and to organize complicated
artwork.
2. Operate the tools in Illustrator's toolbox.
3. Draw, select, and adjust bézier lines and objects using the
bézier tools.
4. Manually trace and autotrace imported artwork.
5. Rotate, scale, skew, and reflect objects; use the blend tool to morph
objects and create custom blends.
6. Measure, constrain, fill, and stroke objects.
7. Create, edit, and apply gradients, custom patterns, compound paths,
and masks.
8. Define, apply, and edit color; prepare files for color separation.
9. Control the use of type in an illustration application including outline
type, textwrapping, text linking, path type, area type, and character
and paragraph formatting.
10. Demonstrate a number of advanced techniques such as interlocking
letters and objects, modified outlines, perspective and 3D drawing, unusual
line effects.
11. Use filters to streamline work and create special effects.
12. Import bitmapped images into Illustrator; rasterize objects within
Illustrator.
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GRC 165 (3 Credits)
Electronic Painting
1. Use basic tools to create bitmapped images in Painter and Photoshop.
2. Employ layers, masks, floaters, shapes, channels to produce a complex
composition.
3. Use paint brushes for a variety of tasks, including retouching, recoloring,
tinting photos, cloning and rubber stamping, and special effects
4. Create and use custom fills and patterns.
5. Describe and work with color in 1, 8, 16 and 24 bit environments.
6. Create textures and backgrounds.
7. Create special text effects.
8. Design and create artistic paintings using the computer as the palette
and tools.
9. Describe traditional art terms, such as value, tone, light, shade,
line, and form; apply these practices to computer painting techniques.
10. Describe the proportions and basic shape and form of the human figure
and portrait.
11. Create artistic paintings using image editing methods.
12. Transform photos into other art formsfrom pencil drawings to oil
paintings.
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GRC 173B (2 Credit)
Digital Photo Retouching
1. Identify problems with photosscratches, exposure, contrastand the degree
of retouching neededminor, average, major.
2. Create a basic color scan.
3. Use Photoshop basic "retouching tools"cloning tool, paintbrush, spotting
airbrush, spotting pencil.
4. Correct the color, contrast, exposure of photographs.
5. Colorize a B&W photograph by creating a duotone and demonstrating
hand coloring technique.
6. Remove and add an object from a photograph.
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GRC 175 (3 Credits)
Web Design & Publishing I
1. Set up web pages using basic Hypertext Markup Language (HTML).
2. Use Photoshop to prepare graphics for the World Wide Web, with optimal
file formats, bit depth, resolution, and size.
3. Demonstrate good graphic design and layout of web pages, using tables,
image maps, and HTML.
4. Navigate and search the internet to gather information.
5. Describe differences of the software and hardware requirements necessary
for internet browsing and publishing.
6. Transfer files using FTP.
7. Communicate and transfer files using e-mail.
8. Make a 2D animation for the web.
9. Organize the files of a web site for efficient updating.
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GRC 183 (3 Credits)
Electronic Imaging I
1. Select, configure, and operate hardware and software used in electronic
imaging.
2. Capture black-and-white and color images using flatbed and film scanners.
3. Access Photo CD images.
4. Correct minor damaged photographic images using Photoshop.
5. Modify color and control density, contrast, and sharpness using Photoshop.
6. Work with selections, masks, layers, and channels to prepare a professional
project.
7. Select, manipulate, and work with multiple graphic formats.
8. Import and export files in Photoshop, resize and convert them to the
appropriate size, bit depth, and format to meet the needs of the project.
9. Output digital images to desktop printers.
10. Prepare and import digital photographs into a page assembly application
for color separation.
11. Organize, format, and otherwise prepare files for output at a service
bureau.
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GRC 190 (3 Credits)
Multimedia Design & Production I
1. List terms and associated elements of the multimedia building blocks:
text, still images, animation, sound, and video.
2. Build basic text movies within Director.
3. Create and add still image files into a Director project.
4. Create basic animation within Director, including film loops, real-time
recording and step recording.
5. Capture and edit AIFF sound files in Adobe Premiere.
6. Capture and edit basic Quicktime digital video in Adobe Premiere.
7. Create linear and nonlinear movies in Macromedia Director containing
all multimedia building blocks and basic Lingo scripting.
8. Create Director projector movies for playback on Mac and PC computing
platforms.
9. Burn a CD-ROM with associated project files.
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GRC 195 (3 Credits)
Computer Animation I
1. Describe the differences between classical animation, 2D computer animation,
and 3D computer animation.
2. Describe the animation production process and the various production
tasks.
3. Use Photoshop to create backgrounds and textures to apply to models
and scenes.
4. Create a hand drawn and colored storyboard and an animated flipbook
for a 2D animation sequence/story.
5. Create a traditional 2D animation sequence.
6. Create a 2D computer animation story with a title, story and credits,
and transitions between each scene.
7. Model, animate, and render basic shapes in a short 3D animation, including
title, story, and credits.
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GRC 196B (3 Credits)
Web Animation
Prerequisite: currently none (GRC 118 recommended)
1. Create GIF animations and animated banners.
2. Create interactive menu bars.
3. Prepare streaming audio files for downloading on the web.
4. Convert 3D models to web animations.
5. Prepare Shocked animations using Macromedia Flash.
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GRC 225B (2 Credits)
Macintosh Troubleshooting & OS Management
Prerequisite: CIT 104 or GRC 103
- Install and update the Macintosh Operating System, including device
drivers.
- Install third party utility software.
- Adjust and manage control panels, extensions, and preferences to improve
system performance and enhance user production.
- Organize hard drive and customize the Apple menu.
- Install and manage fonts.
- Troubleshoot and remedy basic hardware, software, and system corruption.
- Troubleshoot and rectify common problems and system crashes which
occur during normal usage (e.g. replace the PRAM battery, zap the PRAM,
rebuild the Desktop, trash Preference files, perform a clean install,
optimize a disk, format/reformat and partition a hard drive).
- Expand the hardware capabilities of a Mac (e.g. add RAM, add and address
SCSI peripherals, upgrade hard drive).
- Set up an AppleTalk network to share programs and files by assigning
user IDs and privileges and which accesses printers.
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GRC 228B (2 Credits)
3D Electronic Design
- Electronically draw all basic shapes in perspective to create depth
and geometrical representations of a third dimension using and industry
standard 2-D computer graphics program.
- Electronically paint primitive objects and shapes to create the illusion
of depth using an industry standard computer graphics bitmap program.
- Electronically model primitive objects with basic shapes and paths
using a 3D animation/modeling software program.
- Electronically draw, paint and render a complete building/landscape
composition using simple, complex and irregular forms in angular perspective
using an industry standard draw and/or paint program.
- Design, model and render a complex real life object using a 3D animation/modeling
software program.
- Describe and use all 3D design principles, theories, and skills to
efficiently, creatively design on the x, y, and z-axis.
Desktop Publishing II
1. Control typography of a design piece using Quark XPress, including all
character and paragraph formatting.
2. Import, position, manipulate, crop, resize, arrange, and modify graphics
elements to a page layout using the basic tools within Quark XPress.
3. Create and setup new Quark XPress documents.
4. Enter, edit, spell check text; use the search and replace and find
commands within Quark XPress.
5. Link, unlink, runaround text, and otherwise manipulate and fine tune
type within Quark XPress.
6. Set up columns, guides, and grids to facilitate layouts.
7. Set up, apply, and edit master pages and style sheets within Quark
XPress.
8. Specify, define, edit, and apply color within Quark XPress.
9. Preflight a Quark XPress file for printing and separating.
10. Apply basic design principles contrast, repetition, alignment, and
proximity to a new page layout design or to make-over an existing page
layout.
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Descriptions -- what the courses are about
GRC 256B (3 Credits)
Computer Illustration II
1. Produce bézier artwork with advanced treatment of lines and outlines.
2. Apply advanced text effects and type control in Illustrator.
3. Build a variety of traps.
4. Create a number of special effects using filters in Illustrator.
5. Import and export artwork to, from, and between Illustrator and Photoshop.
6. Use Illustrator and Photoshop together to produce painted textures,
photorealistic product illustrations, and simulated block printing and
silkscreening.
7. Apply advanced masking techniques.
8. Create interactive graphs within Illustrator.
9. Build complex blends and gradients in Illustrator to mimic photographic
quality.
10. Set up and illustrate one-point, two-point, and multi-point perspectives.
11. Rasterize vector-based artwork.
12. Explain what an illustration is and what it should do.
13. Create illustrative solutions to complex and abstract communication
problems.
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Descriptions -- what the courses are about
GRC 268B (3 Credits)
Web Design & Publishing II
1. Use stylesheets to control web page layout.
2. Write and edit a basic JavaScript program.
3. Create active and inactive functions in web pages using JavaScript
programming, such as mouseover buttons, setting client cookies, automatic
time dating).
4. Access external programs and/or information in the automatic creation
of web pages with database, CGI scripting or JavaScript.
5. Integrate client side and server side scripting.
6. Apply advanced techniques to web usability.
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GRC 275B (3 Credits)
Multimedia Design & Production II
1. Create intermediate and advanced multimedia presentations using Director.
2. Program advanced effects and interactivity in a multimedia presentation
using Lingo programming language.
3. Develop animated images, movies, and film loops.
4. Include sound and video in Director movies and to "shock" them for
the web.
5. List resources and explain processes required to complete an interactive
program.
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Descriptions -- what the courses are about
GRC 278 (3 Credits)
Electronic Prepress
1. List and define the fundamental terminology of prepress, both traditional
and computerized.
2. Explain the basic printing technologiesthermal-wax transfer, color
laser, ink jet, phase change, dye-sublimation, color copiers, direct-to-press,
direct-to-plate, digital pressesand what each is best used for.
3. Manage font technology, apply fonts, and print type.
4. Properly preflight a job before sending it to a service bureau or
printer.
5. Scan B&W, grayscale, and color images so they will accurately
reproduce at the desired line screen and color balance.
6. Trap multi-color graphics through chokes and spreads.
7. Work around color calibration issues.
8. Set up a layout using crop marks, trim marks, registration marks,
fold marks, margins etc.
9. Set up a color job, choose colors, and prepare a file for color separation.
10. Set up blends and gradients that print smoothly.
11. Create and use proofs.
12. Create a "clean" postscript file.
13. Troubleshoot files so they will correctly print.
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GRC 283B (3 Credits)
Electronic Imaging II
1. Select and configure hardware and software for professional electronic
imaging applications.
2. Perform professional level scans of black and white and color images
using flatbed and film scanners.
3. Access and manipulate CD-ROM and Photo-CD images.
4. Manipulate image layers, channels, and modes in Adobe Photoshop.
5. Generate original image artwork and projects for print publication
reflecting professional quality standards.
6. Output digital images to high-end printers, CD-ROM disc, and film
recorders.
7. Operate digital capture devices.
8. Produce projects that will output at a service bureau.
9. Use paint tools to create custom backgrounds, textures and other artistic
2D designs.
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GRC 285B (3 Credits)
Computer Animation II
1. Design, create, and manipulate complex objects and scenes in 3D computer
space.
2. Control basic lighting and staging of 3D objects.
3. Apply compound textures to 3D objects.
4. Utilize advanced features and tools of Infini-D to create 3D illustrations
and animations.
5. Add transitions and effects to animations within Adobe Premiere.
6. Prepare complex animations for output to film, CD, illustration, print,
and video.
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GRC 290 (1-3Credits)
Internship in Graphic Communications
Prerequisite: depends on job requirements
Available to students entering their last semester
of instruction for degree. Contact department for application, screening
and required skills evaluation before signing up for class.
1. List basic policies and procedures of the employer.
2. Describe the office, studio, or shop workflow.
3. List at least a dozen names of industry members met during the internship
and classify them by job and role in the local industry.
4. List the qualifications, responsibilities, and career opportunities
of at least six industry members met during the internship.
5. Explain the importance and necessity of continued learning in the
graphic communications industry.
6. Call upon at least two people as references as to your ability to
work effectively with others, think creatively, make decisions at the
level permitted, understanding and give written and oral instructions.
7. Produce work using the employer's tools at a reasonable rate and with
reasonable quality.
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GRC 291 (3 Credits)
Electronic Print Portfolio
1. Define what a portfolio is, describe the three main types of portfolios,
and list the steps for creating a portfolio plan.
2. Plan, organize and physically assemble a professional-style portfolio
that relates to a chosen career in computer graphics.
3. Write a cover letter and prepare a résumé to suitably
represent the artist's background, talent, and experience.
4. Demonstrate basic interviewing, negotiating, and portfolio presentation
skills.
5. Evaluate and respond critically to his/her own work and the work of
others; explain how ideas are developed and the purpose of each piece
in the portfolio.
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GRC 292 (3 Credits)
Electronic Interactive Portfolio
1. Define what a portfolio is, describe the three main types of portfolios,
and list the steps for creating a portfolio plan.
2. Organize and physically assemble a professional-style portfolio.
3. Write a cover letter and prepare a résumé to suitably
represent the artist's background, talent, and experience.
4. Convert/prepare a portfolio for presentation on a CD.
5. Convert/prepare a portfolio for presentation on the web.
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