CCSN Computer Graphics Programpart of Media Technologies
Supporting Degrees & Certificates in: Computer Graphics Design | Multimedia Authoring | Web Design | Electronic Publishing | 2D Animation

Graphic Communications (GRC)

Course Outcomes

What students will be able to do at the end of the course.

 

See also

Course Outlines -- structure of course content
Course Outcomes -- what students will be able to do at the end of the course
Software Taught / Used by Course -- which applications are taught in which courses
Course Numbering Changes -- changes in numbering, names, credits
    see:history of GRC Courses

This page and pdf file to be updated by 5/25/03

Outcomes (PDF 143K, 33 pp.)


GRC 101 (3 Credits)

Introduction to Graphic Communications

Prerequisite: None

1. List, recognize, and describe the five printing classifications and their major processes.

2. Prepare plate-ready negatives and strip flats for printing.

3. Perform basic camera and stripping operations.

4. Define additive and subtractive color models and their uses.

5. Apply a mechanical screen effect.

6. Define basic terms dealing with imaging capture and digital output.

7. Describe basic computer system components.

8. Define post-press operations and processesholograms, die cutting, conversion.

9. Produce film from mechanical art; output a computer graphic file to an imagesetter to produce film or paper.

10. List basic trade customs; describe concepts and rules of copyright, use right, and licensing.

11. Describe the interrelations and commonalities between print, multimedia, digital imaging, desktop publishing, and web publishing.

12. List and describe six typographic classifications and explain when to use each; identify the anatomy of type.

13. Prepare and submit files to a service bureau.

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GRC 103(3 Credits)

Introduction to Computer Graphics

Prerequisite: None

  1. Describe the careers available, skills required, and issues related to the field of computer graphics.
  2. Define basic computing terms dealing with graphic software applications, hardware, memory, system interface, resolution, graphic formats, color and printing.
  3. Perform basic calculations concerning computer memory, disk storage, and file size: e.g. unit (KB, MG, GB) conversions, memory and storage measurements.
  4. Operate a Macintosh computer with a thorough understanding of its operating system and interface: i.e. select, create, open, close, save, rename, convert format, copy, delete, move, organize, find, print, backup files and folders using the Macintosh interface at the Desktop as well as within application using both the mouse and the keyboard, performing some modifier key shortcuts; perform basic computing procedures: booting, quitting, shutting down, ejecting disk, accessing a server, selecting a printer.
  5. Perform basic word processing and general application functions, e.g. inputting, editing, copying, pasting, importing type and graphics using menus and keyboard shortcuts.
  6. Troubleshoot basic work session problems: e.g. recovering from frozen screen and system bombs, detecting and removing viruses, solving basic printing problems.
  7. Design and create raster and vector artwork using rudimentary paint and draw-type applications; convert from one graphic type (bitmapped image, vector object, bitmapped object) to another, import and export graphics; select, combine, transform, layer, group, delete, lock, color, and otherwise edit all types of graphics.
  8. Prepare and format files for outputting using basic computer graphics terminology and concepts.
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GRC 118 (2 Credits) Course Eliminated

Computer Graphics Fundamentals for Print

Prerequisite: GRC 103

1. List the basic steps of the desktop publishing process.

2. Define the function of a service bureau and prepare a PageMaker file to print at one.

3. Define file formats (EPS, TIFF, PICT, Paint, GIF, JPEG) and determine what format to use for a specific purpose.

4. Install, select, and apply fonts using a font management utility like Suitcase.

5. Describe basic typographic terms and apply all types of character and paragraph formatting.

6. Determine general violations of copyright and software licensing.

7. Define color models and list the advantages and disadvantages of CMYK, process and spot colors

8. Create a line art (1-bit), grayscale (8-bit), and color (24-bit) scan, controlling file size through selection of scaling factor, resolution, and cropping.

9. Create an original bitmapped images and edit photographs using the basic tools and features of Photoshop

10. Create, control, and edit a bézier path using the pen and selection tools in both Photoshop and Illustrator.

11. Manipulate, layer, color, mask, and compound objects in Illustrator to create simple vector graphics.

12. Setup and create basic publications such as letterhead and fliers using the tools and basic features of PageMaker using basic typographic and layout principles.

13. Preflight files to print at a service bureau.

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GRC 119 (3 Credits)

Computer Graphics / Digital Media

Prerequisite: GRC 103

1. List, define, and describe the basic terminology and concepts relative to non-print area of computer graphics - multimedia, animation and web development, including color models, file formats, resolutions, and bit depths.

2. Determine general violations of copyright and software licensing.

3. Create a basic web page using HTML.

4. Prepare graphics for the web using Photoshop.

5. Produce a 2D GIF animation for the internet.

6. Incorporate sound and movies into a basic web page.

7. Perform a basic grayscale/color scan using a flatbed scanner.

8. Create, edit, control bézier paths in Illustrator and Photoshop.

9. Outline the multimedia process and develop a storyboard.

10. Model, animate and render a basic 3D animation.

11. Author an interactive movie/animation using Director.

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GRC 120B (1 Credit)

Color Scanning

Prerequisite: GRC 103

1. Identify/list types of scanning technology and scanning devices.

2. Set up a scanning system; calibrate a monitor.

3. Calculate and determine the correct scaling factor and bit depth, resolution and file size for all types of desktop scanning projects.

4. Determine when and how to compress files.

5. Determine what originals will produce good scans.

6. Perform line art, grayscale, and color scansboth from negative and positive images.

7. Perform basic post-scanning functions to properly prepare a file for printing, including sharpening the image, correcting contrast and brightness, adjusting colors, choosing the correct file format.

8. Define color in RGB and CMYK models, convert color gamuts, convert color to B&W halftones.

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GRC 128 (3 Credits)

Electronic Design

Prerequisite: GRC 103 or 119

1. List basic principles (unity, emphasis, balance, proportion, rhythm) and elements (line, shape, texture, space, value, motion, color) of design.

2. Explain and demonstrate the components of a good layout.

3. Conduct research for design projects; use the information to formulate ideas and make decisions to solve design problems.

4. Describe and determine the meaning of various fine, commercial and computer graphic art, based on the aesthetics of each art form.

5. Explain the purpose of thumbnails, roughs, and comprehensive layouts; create both traditional and computer-generated thumbnails, roughs and comprehensive layouts.

6. Define, evaluate and interpret a design problem; choose an appropriate solution which communicates the purpose and intent of a message to a specific audience.

7. Organize information to clearly communicate a message.

8. Examine and critically scrutinize his/her and others' work.

9. Differentiate fact and opinion, objectivity and subjectivity, propaganda and stereotypes in a variety of forms of communication.

10. Prepare and present an oral presentation to a client; describe the work done and convince the client of it's success.

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GRC 129 (3 Credits)

Creative Typography

Prerequisite: GRC 103 or 119

1. Identify type anatomy and properly use type specification and measurement terms.

2. Identify and compare the similarities and difference between the major type classifications.

3. Design a computer-generated sans serif and serif typeface.

4. Choose an appropriate typeface for a particular background, match a particular type personality with a message.

5. Design a piece solely with type.

6. Establish a hierarchy of information through type treatments.

7. Craft type using a page layout program by controlling all character and paragraph formatting, including control over kerning and tracking, tabs and indents, leading.

8. Use a font utility to organize and load fonts.

9. Create a number of special type effects: distressed type, illusion of depth, glowing text, semitransparent text containers, recessed text, embossed text.

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GRC 140 (3 Credits)

Desktop Publishing I

Prerequisite: GRC 103 or 119

1. Identify the various steps in both traditional and desktop publishing.

2. Identify the anatomy of a page layout and define a page's layout style.

3. Set up columns, margins, grids and use them to facilitate layouts.

4. Apply basic design principles to page layouts.

5. Enter and edit text; spell check, search and replace text, and use the find command.

6. Place, crop, resize, and modify graphics and text and add graphic elements to a page layout using the basic tools within PageMaker.

7. Split and combine text blocks, jump text, wrap copy; spec, measure, fine tune type; copyfit text.

8. Set up and use templates, master pages, and stylesheets.

9. Define, edit, and apply color to type, graphics and other elements.

10. Create a table of contents, index, tables in PageMaker.

11. Perform a basic line art and continuous tone scan.

12. Create and print color separations; prepare a file to output at a service bureau.

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GRC 156 (3 Credits)

Computer Illustration I

Prerequisite: GRC 103 or 119

1. Use layers to create templates for tracing and to organize complicated artwork.

2. Operate the tools in Illustrator's toolbox.

3. Draw, select, and adjust bézier lines and objects using the bézier tools.

4. Manually trace and autotrace imported artwork.

5. Rotate, scale, skew, and reflect objects; use the blend tool to morph objects and create custom blends.

6. Measure, constrain, fill, and stroke objects.

7. Create, edit, and apply gradients, custom patterns, compound paths, and masks.

8. Define, apply, and edit color; prepare files for color separation.

9. Control the use of type in an illustration application including outline type, textwrapping, text linking, path type, area type, and character and paragraph formatting.

10. Demonstrate a number of advanced techniques such as interlocking letters and objects, modified outlines, perspective and 3D drawing, unusual line effects.

11. Use filters to streamline work and create special effects.

12. Import bitmapped images into Illustrator; rasterize objects within Illustrator.

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GRC 165 (3 Credits)

Electronic Painting

Prerequisite: GRC 103 or 119

1. Use basic tools to create bitmapped images in Painter and Photoshop.

2. Employ layers, masks, floaters, shapes, channels to produce a complex composition.

3. Use paint brushes for a variety of tasks, including retouching, recoloring, tinting photos, cloning and rubber stamping, and special effects

4. Create and use custom fills and patterns.

5. Describe and work with color in 1, 8, 16 and 24 bit environments.

6. Create textures and backgrounds.

7. Create special text effects.

8. Design and create artistic paintings using the computer as the palette and tools.

9. Describe traditional art terms, such as value, tone, light, shade, line, and form; apply these practices to computer painting techniques.

10. Describe the proportions and basic shape and form of the human figure and portrait.

11. Create artistic paintings using image editing methods.

12. Transform photos into other art formsfrom pencil drawings to oil paintings.

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GRC 173B (2 Credit)

Digital Photo Retouching

Prerequisite: GRC 103 or 119

1. Identify problems with photosscratches, exposure, contrastand the degree of retouching neededminor, average, major.

2. Create a basic color scan.

3. Use Photoshop basic "retouching tools"cloning tool, paintbrush, spotting airbrush, spotting pencil.

4. Correct the color, contrast, exposure of photographs.

5. Colorize a B&W photograph by creating a duotone and demonstrating hand coloring technique.

6. Remove and add an object from a photograph.

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GRC 175 (3 Credits)

Web Design & Publishing I

Prerequisite: GRC 119

1. Set up web pages using basic Hypertext Markup Language (HTML).

2. Use Photoshop to prepare graphics for the World Wide Web, with optimal file formats, bit depth, resolution, and size.

3. Demonstrate good graphic design and layout of web pages, using tables, image maps, and HTML.

4. Navigate and search the internet to gather information.

5. Describe differences of the software and hardware requirements necessary for internet browsing and publishing.

6. Transfer files using FTP.

7. Communicate and transfer files using e-mail.

8. Make a 2D animation for the web.

9. Organize the files of a web site for efficient updating.

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GRC 183 (3 Credits)

Electronic Imaging I

Prerequisite: GRC 103 or 119

1. Select, configure, and operate hardware and software used in electronic imaging.

2. Capture black-and-white and color images using flatbed and film scanners.

3. Access Photo CD images.

4. Correct minor damaged photographic images using Photoshop.

5. Modify color and control density, contrast, and sharpness using Photoshop.

6. Work with selections, masks, layers, and channels to prepare a professional project.

7. Select, manipulate, and work with multiple graphic formats.

8. Import and export files in Photoshop, resize and convert them to the appropriate size, bit depth, and format to meet the needs of the project.

9. Output digital images to desktop printers.

10. Prepare and import digital photographs into a page assembly application for color separation.

11. Organize, format, and otherwise prepare files for output at a service bureau.

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GRC 190 (3 Credits)

Multimedia Design & Production I

Prerequisite: GRC 119

1. List terms and associated elements of the multimedia building blocks: text, still images, animation, sound, and video.

2. Build basic text movies within Director.

3. Create and add still image files into a Director project.

4. Create basic animation within Director, including film loops, real-time recording and step recording.

5. Capture and edit AIFF sound files in Adobe Premiere.

6. Capture and edit basic Quicktime digital video in Adobe Premiere.

7. Create linear and nonlinear movies in Macromedia Director containing all multimedia building blocks and basic Lingo scripting.

8. Create Director projector movies for playback on Mac and PC computing platforms.

9. Burn a CD-ROM with associated project files.

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GRC 195 (3 Credits)

Computer Animation I

Prerequisite: GRC 119

1. Describe the differences between classical animation, 2D computer animation, and 3D computer animation.

2. Describe the animation production process and the various production tasks.

3. Use Photoshop to create backgrounds and textures to apply to models and scenes.

4. Create a hand drawn and colored storyboard and an animated flipbook for a 2D animation sequence/story.

5. Create a traditional 2D animation sequence.

6. Create a 2D computer animation story with a title, story and credits, and transitions between each scene.

7. Model, animate, and render basic shapes in a short 3D animation, including title, story, and credits.

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GRC 196B (3 Credits)

Web Animation

Prerequisite: currently none (GRC 118 recommended)

1. Create GIF animations and animated banners.

2. Create interactive menu bars.

3. Prepare streaming audio files for downloading on the web.

4. Convert 3D models to web animations.

5. Prepare Shocked animations using Macromedia Flash.

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GRC 225B (2 Credits)

Macintosh Troubleshooting & OS Management

Prerequisite: CIT 104 or GRC 103

  1. Install and update the Macintosh Operating System, including device drivers.
  2. Install third party utility software.
  3. Adjust and manage control panels, extensions, and preferences to improve system performance and enhance user production.
  4. Organize hard drive and customize the Apple menu.
  5. Install and manage fonts.
  6. Troubleshoot and remedy basic hardware, software, and system corruption.
  7. Troubleshoot and rectify common problems and system crashes which occur during normal usage (e.g. replace the PRAM battery, zap the PRAM, rebuild the Desktop, trash Preference files, perform a clean install, optimize a disk, format/reformat and partition a hard drive).
  8. Expand the hardware capabilities of a Mac (e.g. add RAM, add and address SCSI peripherals, upgrade hard drive).
  9. Set up an AppleTalk network to share programs and files by assigning user IDs and privileges and which accesses printers.

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GRC 228B (2 Credits)

3D Electronic Design

Prerequisite:  GRC 103 or GRC 119 AND GRC 128

  1. Electronically draw all basic shapes in perspective to create depth and geometrical representations of a third dimension using and industry standard 2-D computer graphics program.
  2. Electronically paint primitive objects and shapes to create the illusion of depth using an industry standard computer graphics bitmap program.
  3. Electronically model primitive objects with basic shapes and paths using a 3D animation/modeling software program.
  4. Electronically draw, paint and render a complete building/landscape composition using simple, complex and irregular forms in angular perspective using an industry standard draw and/or paint program.
  5. Design, model and render a complex real life object using a 3D animation/modeling software program.
  6. Describe and use all 3D design principles, theories, and skills to efficiently, creatively design on the x, y, and z-axis.

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GRC 240B (3 Credits)

Desktop Publishing II

Prerequisite: GRC 140

1. Control typography of a design piece using Quark XPress, including all character and paragraph formatting.

2. Import, position, manipulate, crop, resize, arrange, and modify graphics elements to a page layout using the basic tools within Quark XPress.

3. Create and setup new Quark XPress documents.

4. Enter, edit, spell check text; use the search and replace and find commands within Quark XPress.

5. Link, unlink, runaround text, and otherwise manipulate and fine tune type within Quark XPress.

6. Set up columns, guides, and grids to facilitate layouts.

7. Set up, apply, and edit master pages and style sheets within Quark XPress.

8. Specify, define, edit, and apply color within Quark XPress.

9. Preflight a Quark XPress file for printing and separating.

10. Apply basic design principles contrast, repetition, alignment, and proximity to a new page layout design or to make-over an existing page layout.

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GRC 256B (3 Credits)

Computer Illustration II

Prerequisite: GRC 156

1. Produce bézier artwork with advanced treatment of lines and outlines.

2. Apply advanced text effects and type control in Illustrator.

3. Build a variety of traps.

4. Create a number of special effects using filters in Illustrator.

5. Import and export artwork to, from, and between Illustrator and Photoshop.

6. Use Illustrator and Photoshop together to produce painted textures, photorealistic product illustrations, and simulated block printing and silkscreening.

7. Apply advanced masking techniques.

8. Create interactive graphs within Illustrator.

9. Build complex blends and gradients in Illustrator to mimic photographic quality.

10. Set up and illustrate one-point, two-point, and multi-point perspectives.

11. Rasterize vector-based artwork.

12. Explain what an illustration is and what it should do.

13. Create illustrative solutions to complex and abstract communication problems.

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GRC 268B (3 Credits)

Web Design & Publishing II

Prerequisite: GRC 175

1. Use stylesheets to control web page layout.

2. Write and edit a basic JavaScript program.

3. Create active and inactive functions in web pages using JavaScript programming, such as mouseover buttons, setting client cookies, automatic time dating).

4. Access external programs and/or information in the automatic creation of web pages with database, CGI scripting or JavaScript.

5. Integrate client side and server side scripting.

6. Apply advanced techniques to web usability.

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GRC 275B (3 Credits)

Multimedia Design & Production II

Prerequisite: GRC 190

1. Create intermediate and advanced multimedia presentations using Director.

2. Program advanced effects and interactivity in a multimedia presentation using Lingo programming language.

3. Develop animated images, movies, and film loops.

4. Include sound and video in Director movies and to "shock" them for the web.

5. List resources and explain processes required to complete an interactive program.

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GRC 278 (3 Credits)

Electronic Prepress

Prerequisite: GRC 140, GRC 156, and GRC 183

1. List and define the fundamental terminology of prepress, both traditional and computerized.

2. Explain the basic printing technologiesthermal-wax transfer, color laser, ink jet, phase change, dye-sublimation, color copiers, direct-to-press, direct-to-plate, digital pressesand what each is best used for.

3. Manage font technology, apply fonts, and print type.

4. Properly preflight a job before sending it to a service bureau or printer.

5. Scan B&W, grayscale, and color images so they will accurately reproduce at the desired line screen and color balance.

6. Trap multi-color graphics through chokes and spreads.

7. Work around color calibration issues.

8. Set up a layout using crop marks, trim marks, registration marks, fold marks, margins etc.

9. Set up a color job, choose colors, and prepare a file for color separation.

10. Set up blends and gradients that print smoothly.

11. Create and use proofs.

12. Create a "clean" postscript file.

13. Troubleshoot files so they will correctly print.

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GRC 283B (3 Credits)

Electronic Imaging II

Prerequisite: GRC 183

1. Select and configure hardware and software for professional electronic imaging applications.

2. Perform professional level scans of black and white and color images using flatbed and film scanners.

3. Access and manipulate CD-ROM and Photo-CD images.

4. Manipulate image layers, channels, and modes in Adobe Photoshop.

5. Generate original image artwork and projects for print publication reflecting professional quality standards.

6. Output digital images to high-end printers, CD-ROM disc, and film recorders.

7. Operate digital capture devices.

8. Produce projects that will output at a service bureau.

9. Use paint tools to create custom backgrounds, textures and other artistic 2D designs.

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GRC 285B (3 Credits)

Computer Animation II

Prerequisite: GRC 195

1. Design, create, and manipulate complex objects and scenes in 3D computer space.

2. Control basic lighting and staging of 3D objects.

3. Apply compound textures to 3D objects.

4. Utilize advanced features and tools of Infini-D to create 3D illustrations and animations.

5. Add transitions and effects to animations within Adobe Premiere.

6. Prepare complex animations for output to film, CD, illustration, print, and video.

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GRC 290 (1-3Credits)

Internship in Graphic Communications

Prerequisite: depends on job requirements

Available to students entering their last semester of instruction for degree. Contact department for application, screening and required skills evaluation before signing up for class.

1. List basic policies and procedures of the employer.

2. Describe the office, studio, or shop workflow.

3. List at least a dozen names of industry members met during the internship and classify them by job and role in the local industry.

4. List the qualifications, responsibilities, and career opportunities of at least six industry members met during the internship.

5. Explain the importance and necessity of continued learning in the graphic communications industry.

6. Call upon at least two people as references as to your ability to work effectively with others, think creatively, make decisions at the level permitted, understanding and give written and oral instructions.

7. Produce work using the employer's tools at a reasonable rate and with reasonable quality.

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GRC 291 (3 Credits)

Electronic Print Portfolio

Prerequisite: GRC 156, GRC 183, and GRC 240.

1. Define what a portfolio is, describe the three main types of portfolios, and list the steps for creating a portfolio plan.

2. Plan, organize and physically assemble a professional-style portfolio that relates to a chosen career in computer graphics.

3. Write a cover letter and prepare a résumé to suitably represent the artist's background, talent, and experience.

4. Demonstrate basic interviewing, negotiating, and portfolio presentation skills.

5. Evaluate and respond critically to his/her own work and the work of others; explain how ideas are developed and the purpose of each piece in the portfolio.

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GRC 292 (3 Credits)

Electronic Interactive Portfolio

Prerequisite: GRC 183 and GRC 275B

1. Define what a portfolio is, describe the three main types of portfolios, and list the steps for creating a portfolio plan.

2. Organize and physically assemble a professional-style portfolio.

3. Write a cover letter and prepare a résumé to suitably represent the artist's background, talent, and experience.

4. Convert/prepare a portfolio for presentation on a CD.

5. Convert/prepare a portfolio for presentation on the web.

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Updated 4/27/03 Ed Kanet