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Computer Graphics Program
part of the Department of Media Technologies

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DEGREES &
COURSES

COURSE OUTLINES

Course Descriptions
brief explanations of the scopes of the courses

Course Outlines

structure of courses' content


Software Taught / Used by Course
which applications are taught in which courses


Course Numbering Changes
changes in numbering, names, credits

History of GRC Courses

Home | Certificates & Degrees | Course Descriptions Outlines Outcomes Changes

GRC 101 Introduction to Graphic Communications (3 credits)

    1. Overview of Graphic Communications
      • Career areas
      • Training areas
    2. Visual Communications
      • Communications Model
      • Communications Process
      • Visual Communications Theory
      • Technologies/Working Procedures—Past, Current, and Future
      • Employment and requirements in today's industry
    3. Typography
      • Overview
      • Terminology
      • Measuring Type
      • Basic Type Rules
      • Legibility and Readability
      • Punctuation, Proofreading
      • Font Technologies
    4. Design & Production
      • Basic Principles
      • Design Process & Stages
      • Thumbnailing & Storyboarding
      • Image Capture
      • Production Process
    5. Color
      • Defining & using
      • Color Models,Strategies
      • Reproducing color
    6. Issues
      • Copyright, Trademark
      • Public Domain, Royalty-free
      • Business
      • Work for hire
    7. Images—Art, Illustration, Photogaphy
      • Commercial and stock art
      • Role of the illustrator
      • Visual vs. Verbal information
      • Types of photography
      • Motion—film, video, & animation
      • Composition and cropping
      • Captions
    8. Printing, Paper, & Production
      • Printing Processes & Classifications
      • Outputting
      • Paper
      • Inks
      • Pre-press
      • Post-production
    9. Clients, Campaigns & Branding
      • Working with clients, teams
      • Creative briefs
      • Research and presentation
    10. Newsletters & Marketing Communications
      • Purpose of Newsletters
      • Newsletter Design and Components
      • eZines, Magpapers
    11. Identity & Collateral Materials
      • Hospitality, Packaging Design
      • Product and Logo Design
      • Branding
      • Letterheads, Envelopes, Business Cards
    12. Public Relations
    13. Advertising
      • Advertising design
      • Advertising elements
      • Types of advertising
    14. Evolution of publishing
      • History of magazines, newspapers
      • Telling stories visually
      • Audiences and markets—print, broadcast, online, wireless
      • Design and Content
      • Evolution of news delivery
    15. New Media
      • Internet and Web sites
      • Interactivity
      • Animation
      • Multimedia
      • Social Networking
      • Design for New Media
      • Future of the New Media
      • Emerging Technologies

GRC 103 Introduction to Computer Graphics (3 credits)

    1. Computer basics
      • The OS interface
      • Hardware
      • Software applications (Adobe Creative Suite)
      • Basic computer procedures
      • Operating System components & resources
      • Issues
        • Viruses
        • Security
    2. Computer graphic software
      • Bitmap software (Photoshop)
        • terminology
        • tools—emphasis on selection tools
        • methodologies—techniques, filters, layers
      • Drawing software (Illustrator)
        • terminology
        • tools—emphasis on the Pen tool
        • methodologies—compound paths, masking, layering
      • Bitmap vs. vector
        • comparisons—advantages/disadvantages
        • conversions
      • Page layout software (InDesign)
    3. Terminology
      • Resolution
      • File formats
      • Color models
    4. Scanning basics
      • line art
      • grayscale
      • OCR
    5. Workflow
      • Page assembly
      • Roundtripping
      • Assets management
      • PDF workflow

GRC 104 Layout & Typography Fundamentals (3 credits) Go To Top

    1. Communication Process
    2. Design Process
      • Pre-design decisions
      • Thumbnails
      • Roughs
    3. Page Design and Layout Principles
      • Emphasis
      • Dominant Element
      • Contrast and Conflict
      • Proximity
      • Balance
      • Unity
      • Alignment
      • Repetition
      • Coherence
      • Flow (Eye movement)
    4. Typography Basics
      • Terminology
      • Basic Typograhic Rules
      • Typesetting/Word Processing
      • Fonts
    5. Creative Typography
      • Designing with type
      • Type as illustration
    6. Page Layout software
      • InDesign basics
      • Assets management
    7. Graphics
      • Working with images
    8. Using Color
      • Color Models and Terminology
      • Use of Color
      • Defining and Applying Color

GRC 105 History of Graphic Design (3 credits) Go To Top

    1. Prologue to Graphic Design= the visual message from prehistory through the medieval era
      • The invention of writing
      • The Asian Contribution
      • Alphabets
      • Illuminated Manuscripts
    2. The Graphic Renassance=the origins of European typography and design for printing
      • Printing come to Europe
      • The German Illustrated Book
      • Renaissance Graphic Design
      • An Epoch of Typographic Genius
    3. The Industrial Revolution = the impact of industrial technology upon visual communication
      • Typography for an Industrial Age
      • Photography, the New Communication
      • Popular Graphics of the Victorian Era
      • The Art and Crafts Movement
      • Ukiyo-e and Art Nouveau
    4. The Modern Era = Graphic design in the first half of the twentieth century
      • The Genesis of Twentieth - Century Design
      • The Influence of Modern Art
      • Pictorial Modernism
      • A New Language of Form
      • The Bauhaus and the New Typography
      • The Modern Art Movement in America
    5. The Age of Information — Graphic design in the global village
      • The International Typographic Style
      • The New School
      • Corporate Identity and Visual Systems
      • The Conceptual Image
      • National Visions within a Global Dialogue
      • Postmodern Design
      • The Digital Revolution

GRC 107 Design Fundamentals (3 credits) Go To Top

    1. Overview
      • Elements of Design
        • line, shape, value, texture and color
      • Principles of Design
        • balance, proportion, dominance, movement and unity
    2. Form
      • Organization
        • picture plan
        • picture plan
        • space
        • negative/ positive
      • Principles of Organization
        • Harmony
        • repetition
        • rhythm and movement
        • motif
        • pattern
      • Variety
      • Balance
        • dominance
    3. Line
      • Vocabulary of line
      • Physical characteristics
        • measure
        • type
        • direction
        • location
        • character
      • Expressive properties of line
      • Line as related to other elements
        • line and shape
        • line and value
        • line and texture
        • line and color
      • Spatial characteristics of line
      • Line and representation
    4. Shape
      • Vocabulary of shape
      • Uses of shape
        • shape and the principles of design
        • balance
        • control of attention
      • Shape and space
        • Depth
          • planes and volumes
          • geometric perspective
          • intuitive space
      • Response to Shape
        • Content
        • Meaning
        • Expression
    5. Value
      • Vocabulary
      • Uses of value
      • Expressive uses of value
        • chiaroscuro
        • tenebrism
      • Compositional functions
        • open and closed compositions
    6. Texture
      • Vocabulary
      • Types of texture
        • actual
        • collage
        • simulated
        • abstract
        • invented
      • Texture and pattern
      • Texture and composition
        • dominance and movement
        • psychological factors
      • texture and space
    7. Color
      • Vocabulary
      • Nature of color
        • scientific history
        • source of color
      • Physical properties
        • hue
        • value
        • chroma (intensity)
      • Color relationships
        • other color wheels
        • warm and cool colors
        • simultaneous contrast
        • complementaries
      • Uses of color
        • emotions and feelings
        • balance
        • symbolize ideas
        • space
          • create interest through balance and movement
        • identify objects
    8. Space
      • Vocabulary
      • Types
        • decorative
        • plastic space
      • Traditional types of space indication
        • size
        • position
        • overlapping
        • transparency
        • inter penetration
        • sharp and diminishing details
        • converging parallels
        • geometric perspective
          • one point perspective
          • two point perspective
      • Spatial properties
        • line and shape
        • shape and space
        • value and space
        • texture and space
        • color and space
    9. Three-dimensional Space
      • Concepts
        • sculpture
        • relief
        • fiber work
        • product design
      • Materials and Techniques
        • nontraditional
      • Elements of 3D design
        • shape, value, space, texture, line and color
      • Principles
        • balance
        • proportion
        • movement
        • dominance
GRC 109 Color & Design (3 credits) Go To Top
GRC 110 Rendering & Illustration (3 credits) Go To Top
GRC 119 Computer Graphics/Digital Media (3 credits) Prerequisite: GRC 103 Go To Top
GRC 125B Graphics Software (.5-1 credit) Go To Top
GRC 140 Electronic Publishing I (3 credits) Prerequisites: GRC 103 and GRC 104. Go To Top
    1. Principles of Electronic Publishing
      • Traditional vs. Electronic
      • Terminology
    2. Orientation to Page Layout software using Adobe InDesign for Macintosh or Windows
    3. Publication/Document Design Principles
      • Basic Layout Terminology
      • Layout Design & Specifications
      • Type & Graphic Usage
      • Templates, Style Sheets, Master Pages
    4. Typesetting/Word Processing
      • Fonts
      • Type Terminology
      • Creating, Importing, & Manipulating Text
      • Paragraph Formatting, Tables & Lists
    5. Graphics
      • Creating with InDesign tools
      • Importing & Manipulating within InDesign
    6. Electronic Page Assembly
    7. Scanning & Image/Graphic Enhancement
      • Review of Line Art Scanning
      • Halftones & B&W Continuous Tone Scans
    8. Designing and Using Color
    9. Outputting
      • Creating Separations & Printing
      • Service Bureau Services
      • Pre-flighting files
GRC 156 Computer Illustration I (3 credits) Prerequisite: GRC 103. Go To Top
GRC 158 Cartooning (3 credits) Go To Top
GRC 161 Advertising Design I (3 credits) Prerequisite: GRC 104. Go To Top
GRC 165 Electronic Painting (3 credits) Prerequisite: GRC 103. Go To Top
GRC 173B Digital Photo Retouching (2 credits) Prerequisite: GRC 103. Go To Top
GRC 175 Web Design & Publishing I (3 credits) Prerequisite: GRC 119.

Go To Top
  1. Internet / Web basics
    1. Brief history
    2. Standards
    3. Technologies (email, ftp, http)
    4. Browser basics
  2. Web Design overview
    1. Web as a medium
    2. Client side / Server side
    3. Web generations
    4. Web Page standards (navigation, download speed, understandability, stickiness, content, design)
    5. Form vs. Function
    6. Design issues
    7. User Interface Design
      1. Interface usability issues
      2. Navigational design and usability issues
        1. Navbars
        2. Template
  3. Web Page Elements
    1. Basic HTML construct, building blocks*
      1. Editing code
      2. Working with images
      3. Working with links
        1. Kinds (relative, absolute, anchors, email, image)
        2. Making/editing links
        3. Changing colors
      4. Insert and playing media
      5. Using the Code Reference, Quick Tag Editor.
      6. Selecting Parent and Child Tags.
      7. Inserting Comments.
      8. Setting HTML Preferences.
      9. Cleaning Up HTML.
    2. XHTML
    3. Color
      1. Web safe, setting page/background color
    4. Formats—images, multimedia
  4. Production Tools
    1. HTML editors
    2. WYSIWYG applications
      1. Dreamweaver
      2. Setting up a local site
        1. Site Window
        2. Moving Files
        3. Managing Asset
    3. Other applications
      1. Image Editor
      2. Animation
      3. Audio
      4. Video
  5. Pre-production
    1. Acquiring the web project (initial contact to contract)
    2. Planning
      1. Flowcharting
      2. Templates
      3. Title Blocks
    3. Setting up the work environment (browser, FTP client, web editor)
  6. Layout and Design
    1. Design principles (clarity, consistency, unity, contrast, simplicity, structure, emphasis)
    2. Design issues (color, frames, fonts, resolution, browser inconsistencies)
    3. Fonts and typography
      1. Formatting type
      2. Special Characters,
      3. Spelling Check
      4. Lists (Dreamweaver and HTML)
    4. Cascading Style Sheets
      1. Applying, removing, creating, editing
    5. Controlling layout design
      1. Frames
        1. Good, bad, and ugly
        2. Navigation with frames
        3. Setting up a frameset
      2. Tables
        1. Setting up, adjusting, adding/removing rows and columns
        2. Merging/spitting cells
        3. Aligning
        4. Working in Standard View
      3. Image Tables
        1. Slicing/assembling images
      4. Graphics with Image maps
      5. Flash
      6. PDF
      7. CSS positing and layers
        1. Absolute vs. Relative
        2. Creating, selecting, renaming, moving, resizing
    6. Creating mockups in a graphic editor (Illustrator . Photoshop)
  7. Accessibility and Internationalization issues
  8. Content Creation
    1. Writing for the web
    2. Capturing, preparing images (scanning, digital cameras)
      1. Inserting images
      2. Optimizing
    3. Rendering type
    4. Animation
      1. Creating, using animated GIFs
      2. Basic SWF animation
        1. Creating Flash Objects in Dreamweaver
      3. DHTML
    5. Digital audio/video overview
  9. Interactivity, Feedback
    1. Rollovers
    2. Forms
      1. Creating, formatting (text boxes, checkboxes, radio buttons, menus/lists)
      2. Submit/Reset buttons
    3. Email
    4. Other types (programmed, database-driven, user-to-user)
    5. Scripts
      1. Status bar message
      2. Popup message
      3. Preload images
  10. Site Testing and Optimization
    1. Site check (consistency, links, browser compatibility, media, code validation)
    2. Speed optimization
    3. Usability testing
  11. Implementation, Marketing
    1. Client sign-off
    2. Uploading and launching
    3. Search engine listings
    4. Banner ads
    5. Advertising and other offline strategies
  12. Hosting
    1. Housing the site
    2. Name registration
    3. Service providers
  • GRC 179 Multimedia Design & Production I (3 credits) Prerequisite : GRC 119. Go To Top
    GRC 183 Electronic Imaging I (3 credits) Prerequisite: GRC 103. Go To Top
    GRC 185 Computer Animation I (3 credits) Prerequisite: GRC 119. Go To Top
    GRC 188 Web Animation & Interactivity I (3 credits) Go To Top
    GRC 207 Electronic Design (3 credits) Prerequisite: GRC 107 and GRC 119. Go To Top
    GRC 228B 3D Electronic Design (3 credits). Prerequisite: GRC 107 or 195. Go To Top
    GRC 229 Advanced Typography (3 credits) Prerequisite: GRC 104, 107. Go To Top
    GRC 240B Electronic Publishing II (3 credits) Prerequisite: GRC 140. Go To Top
    GRC 256B Computer Illustration II (3 credits) Prerequisite: GRC 156. Go To Top
    GRC 264B Advanced Illustration (3 credits) Prerequisite: GRC 110. Go To Top
    GRC 271 Advertising Design II (3 credits) Prerequisite: GRC 161. Go To Top
    GRC 275B Web Design & Publishing II (3 credits) Prerequisite: GRC 175. Go To Top
    GRC 278B Electronic Prepress(3 credits) Prerequisite: GRC 140 and GRC 156. Go To Top
      1. Life Cycle of a Print Job
        • The Olden Days
        • Brave New World: Desktop Publishing
        • Job Submission
        • Glossary of Printing Terms

      2. Color and Commercial Printing
        • Describing Color
        • Prepress Terms
        • Computer Graphics
        • Image Resolution and Line Screen
        • Printing Technologies
        • Offset Lithography
        • Other Printing Processes
        • Printing Terms
        • Imposition and Binding
        • Binding and Finishing Terms
      3. Constructing a Publication
        • Guidelines for Specifying Colors
        • Using a Color Management System
        • Correcting Color
        • Color Terms
        • Scanning Tips
        • Image Size, Interpolation, and Resampling
        • Graphic File Formats
        • Special Techniques
        • Compensating for Register Error
        • Screen Frequency, Resolution, and Gray

      4. Ink On Paper
        • Fundamentals of Black-and-White Printing
        • Fundamentals of Color Printing

      5. Press Issues
        • Digital Printing
        • Your Monitor is Not Made of Paper
        • Dot Gain
        • Binding and Finishing
        • One Size Does Not Fit All
        • Folding: High-Speed Origami
        • Imposition
        • Binding Methods
        • Moving Beyond Two Dimensions

      6. Using Type and Fonts
        • Font Formats
        • Typographic Terms
        • Font Flavors
        • Activating Fonts in the Operating System
        • Font Management Programs
        • Font Licensing Issues
      7. Cross-Platform Issues
        • Crossing The Great Divide
        • File Naming
        • Fonts
        • Graphics Formats
      8. Imaging and Proofing
        • Desktop Proofing Options
        • What to Send to Production
        • Checking Your Files
        • Including a Report
        • Color Proofing
        • Types of proofs
        • Checking color proofs
        • Color bars
        • Archiving Your Work
      9. Job Submission
        • Preparations During the Design Process
        • Talking with the Printer
        • Planning for Print
        • Sending Job Files
        • Preparing for Proofing Cycles
        • Attending a Press Check
      10. Project Management Guidelines
        • The Publishing Process
        • Money Matters
        • Reviewing Your Requirements
        • Who Does What?
        • Selecting Vendors
        • Decisions Involving Your Printer
          File Handoff Checklist
      11. Preparing Raster Images
        • Ancient Times: B.P. (Before Pixels)
        • Now: A.P. (All Pixels, All the Time)
        • Resolution and Image Fidelity
        • Appropriate Image Formats for Print
        • Inappropriate Image Formats for Print
        • Photoshop Production Tips
          • Off to a Good Start
          • Working in Layers
          • Transparency
          • Silhouettes and Masking
          • Beyond CMYK
          • Beyond Pixels
          • Saving for Other Applications
      12. Vector Graphics
        • Vector File Formats
        • Handling Text
        • Incorporating Images into Vector Files
        • Avoiding Unnecessary Complexity
        • Illustrator Production Tips
          • Why Versions Matter
          • Saving for Earlier Versions
          • Simplifying Complex Artwork
          • Using Filters and Effects
          • Creating 3D Artwork
          • Transparency
          • Flattening Transparency
          • Linked and Embedded Images
          • Blended Objects
          • Changes in Pantone Recipes
          • Saving for Other Applications
        • FreeHand Production Tips
          • Fonts and Graphics
          • Special Effects
          • Simplifying Complex Artwork
          • Exporting Freehand Files
          • Linked Graphics, Package, and Prepare for
      13. Output Tips for Working with Page-Layout Files
        • InDesign Production Tips
          • Graphics
          • Using Native Files
          • Swatches
          • Converting Legacy QuarkXPress and PageMaker Files
          • General Document Issues
          • Transparency
          • Finding & Fixing Problems
          • PDF Creation Methods
          • PDF Creation Settings
        • Acrobat Production Tips
          • Acrobat Product Line
          • Where Do PDFs Come From?
          • Creating PDF Files
          • Editing PDF Files
          • Print Production Toolbar
          • Using External PDF Editors
      14. Print Production Resources
        • Organizations
        • Conferences and Trade Shows
        • Design and Printing Books
        • Software-Specific Books
        • Publications
    GRC 279B Multimedia Design & Production II (3 credits) Prerequisite: GRC 179. Go
    GRC 283B Electronic Imaging II (3 credits) Prerequisite: GRC 183. Go To Top
    GRC 288B Web Animation & Interactivity II (3 credits). Prerequisite: GRC 188B. Go To Top
    GRC 289B Special Projects for Graphic Communications (1–3 credits) Prerequisite: 21 GRC course credits. Go To Top
    GRC 290 Internship for Graphic Communications (1–3 credits). Go To Top
    GRC 293B Job Preparation for Graphic Communications (2 credits) Prerequisite: 15 hours of GRC credit. Go To Top
    GRC 294B Portfolio Workshop (1 credit) Prerequisite: 21 credits of GRC coursework. Go To Top

    Courses Outcomes | Course Outlines | Software Taught/Used by Course | Course Numbering Changes
  • Questions about the program, contact:
    ed.kanet@csn.edu
    702-651-4159
    FAX: 702-651-2635

    OR
    emma.kornegay@csn.edu
    702-651-4121
    FAX: 702-651-2635

    TOP • Updated:1.15.10