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Syllabus Index |
Course Descriptio |
Course Description:Hands-on approach to fundamental concepts and terminology for creating and editing basic electronic paint and draw-type graphics. Incudes software, hardware and operating system basics and a thorough understanding of the Macintosh Operating System. Students will learn the basics of the hardware, software, and interface relating to computer systems—especially Macintosh OS. The student will also learn the fundamentals of Adobe's Photoshop and Illustrator to explore the basic painting and drawing capabilities of each in an effort to learn about bitmapped and vector graphics, the foundation of all computer-related graphics. Two hours of lecture and two hours of lab each week during class period. It is highly recommended that students plan to acquire additional lab time outside of the scheduled class period. Prerequisite: There is no prerequisite for this course. This is the starting point for beginners interested in learning about both print-related and screen-based graphics. It is recommended that students who are working on a degree or certificate or who are not very familiar with either Mac or Windows operating environment should enroll in this class. Course Objectives:To be able to produce paint- and draw-type graphics on a computer, manipulate and use them in layout programs, and to be generally creative using the computer as an art tool based on an understanding of both software and hardware capabilities. In other words:
Course Outcomes:What the student can do at the end of the course.
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Required Text:
Recommended Text:
Supplies:RECOMMENDED:
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Grading:In order to acquire a passing grade, the student must meet the criteria listed on the syllabus. Final grades are determined by accumulated scores (out of 1000 possible points) on the exams and assignments according to the following scale
Because the emphasis is on doing and producing, grades will be weighted as follows:
Submitting Assignments:illustrated
diagram of process (PDF 1p, 36K)
All assignments submitted inclass must be submitted as both an electronic file of your work and a hard copy (printout) of that file. Attached to the hard copy is an assignment Cover Sheet. Your Name; Class & Meeting Times, and Assignment Name must be in the lower right corner on the back of the printout. So, if student Art Rendring—who is enrolled in GRC 103, which meets on Mon. and Wed. at 10:00—is submitting Assignment #4 (Scanning) he would put the following information both in the upper right corner of his file (which would then appear on his printout) and his Cover Sheet.
DROPPING FILES ONTO THE SERVER Students are required to submit a copy of their electronic file to the class file server. Make sure your file is named as follows: abrreviated name of assignment, followed by a hyphen, followed by student's last name and the file format extension. EXAMPLE:
Resubmitting your work after the work has been discussed, presented, and graded is not normally acceptable. In the world of graphics and contract work, deadlines are crucial and MUST be met, and it is expected that you will follow this policy in class in preparation for that real world. LATE ASSIGNMENTS:
MISSED QUIZZES AND EXAMS: All late quizzes and exams count as zero points, unless the student has made arrangements beforehand or is victim to an emergency beyond his/her control. PORTFOLIO: Grading individual assignments does not always reflect the totality of the learning experience. To give you the opportunity to demonstrate that the sum of your knowledge is greater than the individual parts, the submission of a well organized, neat, clean portfolio of work will be due for review on the last day of class. FINAL PROJECT: Students are required to formally meet with the instructor to discuss their final project in stages. The project should follow the criteria listed on the instruction sheet and should be well-prepared before attending the meeting. Dates for meeting with the instructor are listed on the calendar (enclosed in the syllabus)-a grade will be given for each stage of the project so be prepared for these meetings. All projects must utilize the tools and techniques taught in
this class. If you don't understand something, make an appointment for
individual tutoring with the instructor. This is an opportunity to obtain a professional piece of work for your portfolio. This is something that you should be thinking about and planning from the first day of class. Projects from other classes are unacceptable. 10 Principles of SuccessThese rules apply no matter if you want to succeed in the classroom, in the boardroom, on the playing field, on stage, in the studio, or any other place
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General Policy:Academic Honesty: Academic dishonestly will not be tolerated. Refer to page 24 of the CCSN College Catalog. Use of Class ListServs (Mailing Lists): Effective July 1, 1998, a new "anti-spam" law went into effect in Nevada, which makes it an offense to send unsolicited email on the internet (unless a prior business relationship exists or you have given your consent to receive it). The law makes the offense punishable by a fine of $10 per mail address. This shows how serious society has gotten to assure a non-harassing environment on the internet. In that spirit, the CCSN Computer Graphics Program will not tolerate messages sent to the listserv that are not relative to the course content, the computer graphics program, CCSN or of an academic nature, especially those that contain comments that are offensive, obscene, or of a personal nature. Those who do not abide by this policy will lose class email privileges. Withdrawals: If the student selects to withdraw from the class, they must do so, through the registrar's office, within the time period designated by that office. Otherwise, the above criteria will be used to determine the final grade. TestingQuizzes and exams are released in WebCT at scheduled times. The student has a window of opportunity to begin the test and has a given number of minutes to finish it. The final exam will be taken within the classroom; all others can be taken from any location. MISSED QUIZZES AND EXAM:Missed quizzes and exams count as zero points. Only a student who has made arrangements beforehand—or is victim to an emergency beyond his/her control—will be given a chance to makeup the missed opportunity. |
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Attendance Policy:Because of the nature of this class—learning new and/or unfamiliar computer software—it is critical that the student attends each and every class and lab period. Attendance is taken each class and lab period. EXCELLENT ATTENDANCE:Students who do not miss more than one class session will have their final grade raised to the next half letter grade—for example, from an A- to an A. TARDINESS :If you arrive to class later than 10 minutes after starting time, you are tardy. Three tardies are the same as being absent.
ABSENCES:If you arrive to class later than 30 minutes after starting time, you are considered absent. Inclass Policy:Headphones are not permitted during class lectures and discussions.
Headphones are permitted during lab time only. Volume has to be
adjusted so that no one can hear your music, even with the headphones
on. Whenever you are working in a lab environment you should be aware of the safety issues respective to the equipment and materials with which you will be working. There are no major life or health-threatening conditions of concern to the typical student in the computer graphics lab, however, a few simple rules should be followed. These rules are mainly to protect the lab equipment, nevertheless, the student stands to benefit from their general observation. Do not plug or unplug any power cords or cables attached to any of the lab equipment. If you feel you must do this, please discuss it first with the instructor or lab assistant. The only exception would be plugging in a USB device (e.g. thumb drive). Be careful where you place your belongings. Keep them off the floor so as to prevent any unplanned trips. DO NOT bring any opened food and/or drink container into the lab area. A strict open container and open package law will be enforced. Crumbs in the keyboard and drinks in the disk drives are more than damaging to the hardware--they will cost you lab privileges |