This course is part of the CSN Computer Graphics Program offerings and applies toward a Computer Graphics Design degree and certificate. |
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GRC 175
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CSN Online Campus CE loginWeekly Schedule |
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Instructor: Ed Kanet, Office: Room 2659G, Cheyenne Office Hours: Monday–Wednesday 12–2pm |
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CONTACT: Phone: 651-4159 (Office) • 326-9240 (Cell) |
READ THIS FIRST: |
The one task that will be most helpful in both preparing for and completing this course (besides reading this Syllabus) is to go over the Online Procedures NOTE: Online students will have the opportunity to attend some on-campus sessions |
Index |
Course Description |
Course Description:Creating graphics and pages for distribution on the world wide web. Emphasis on designing professional web page layouts and creating and incorporating graphics, animations, multimedia and sound. Class time consists of, on the average, at least two hours of lab per week with the balance for lecture and/or demonstration. Activities include hands-on demonstrations, in-class assignments, self-paced tutorials, and projects. It is highly recommended that students plan to acquire additional lab time outside of the scheduled class period. Prerequisite: GRC 103 — Introduction to Computer Graphics. Course Outline:Note: The course outline shows the content which the course covers. The course schedule outlines when the material will be covered. * material
is covered in prerequisite course.
General PolicyUse of Class ListServs (Mailing Lists): Effective July 1, 1998, a new "anti-spam" law went into effect in Nevada, which makes it an offense to send unsolicited email on the internet (unless a prior business relationship exists or you have given your consent to receive it). The law makes the offense punishable by a fine of $10 per mail address. This shows how serious society has gotten to assure a non-harassing environment on the internet. In that spirit, the CCSN Computer Graphics Program will not tolerate messages sent to the listserv that are not relative to the course content, the computer graphics program, CCSN or of an academic nature, especially those that contain comments that are offensive, obscene, or of a personal nature. Those who do not abide by this policy will lose class email privileges. You are also encouraged to follow basic email etiquette. |
Course Objectives & OutcomesCourse Objectives:
Course Outcomes:What the student can do at the end of the course.
Required Text:
Recommended Text:
Other Recommended Texts:Highly recommended book HTML For the World Wide Web with XHTML and CSS, Visual Quickstart Guide by Elizabeth Castro, Peachpit Press, ISBN #0-321-15068-6. (Check out the book site. ) Also recommended Designing Web Usability by Jakob Nielsen, New Riders, ISBN #1-56205-810-X NOTE: There are many sites on the web which have HTML references. See Resources Page Depending on the assignment, handouts and/or instructional sheets will either be dropped on the server, posted on-line or distributed in class Required Supplies:Each student will need some web space. While it could be free, advertising-supported at the beginning, you will need banner-free (no advertising) web space to submit your final project. .A few of the many sites offering low-cost web space hosting are shown on the course's Resources Page. Since all projects are to be done using Macromedia Dreamweaver, each student needs access to that software. A 30-day trial version is available from the Adobe site for both Dreamweaver CS3 (free download) and Adobe Creative Suite Design (which includes Dreamweaver CS3,ordered on DVD for $9.99). Grading:In order to acquire a passing grade, the student must accumulate a minimum of 60% of the total points possible in the course. See Responsibility Statement Final grades are determined by accumulated scores (out of 550 possible points) on the quizzes, exercises, assignments, and final exam/practicum, according to the following scale:
Because the emphasis is on doing and producing, grades will be weighted
as follows:
TestingQuizzes and exams are released in WebCT at scheduled times. The student has a window of opportunity to begin the test and has a given number of minutes to finish it. Students have two attempts allocated for each quiz; highest score counts. The final exam will be taken within the classroom; all others can be taken from any location.
Submitting Assignments:All assignments must be submitted to the student's web space with a link from his / her Projects Management page.
Resubmitting Assignments:Students may resubmit graded assignments (any one but the final project) with the necessary corrections or adjustments to raise their score, however, resubmissions must be made within a week from the time the assignment or project was graded |
for ONCAMPUS course onlyAttendance Policy:Because of the nature of this class—learning new and/or unfamiliar computer software—it is critical that the student attends each and every class and lab period. See Responsibility Statement Attendance is taken each class and lab period. EXCELLENT ATTENDANCE:Students who do not miss more than one class session will have their final grade raised to the next half letter grade—for example, from an A- to an A. TARDINESS :If you arrive to class later than 10 minutes after starting time, you are tardy. Three tardies are the same as being absent.
ABSENCES:If you arrive to class later than 30 minutes after starting time, you are considered absent. Inclass Policy:Headphones are not permitted during class lectures and discussions.
Headphones are permitted during lab time only. Volume has to be
adjusted so that no one can hear your music, even with the headphones
on. Whenever you are working in a lab environment you should be aware of the safety issues respective to the equipment and materials with which you will be working. There are no major life or health-threatening conditions of concern to the typical student in the computer graphics lab, however, a few simple rules should be followed. These rules are mainly to protect the lab equipment, nevertheless, the student stands to benefit from their general observation.
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FOR OnLine COURSE ONLY
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10 Principles of SuccessThese rules apply no matter if you want to succeed in the classroom, in the boardroom, on the playing field, on stage, in the studio, or any other place
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